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The City policy defines where the newly grown Population will be assigned, therefore controls which types of yields should the city focuses on. And other yields that directly applies to Cities, such as from Trade Routes, Infrastructures, and Luxury modifiers.
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However, this army action consumes them.įIMS ( Food, Industry, Money, and Science) are produced every turn in cities by 4 main sources: In addition, the Settler and Construction Team Units can create Cities without Outposts, with a couple of built-in Infrastructures. Colony Grid ( Contemporary Era with Civil Engineering technology).Colony Blueprint ( Industrial Era with Steam Engine technology).Colony Plan ( Early Modern Era with Three-Masted Ship technology).
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